A downloadable tool for Windows

Buy Now$1.00 USD or more

Synchronous local storage plugin makes your life easier when using Construct 2!

The local storage plugin in Construct 2 is built on asynchronous model. That means it is inconvenient to use but has a good performance even with very big chunk of data. Generally, it is not worth dealing the complexity of asynchronous calls when you just save/load a few bytes of data like game level number or player score because synchronous storage operation  also has a very decent  performance on such small data.

Synchronous local storage plugin for Construct 2 provides complete synchronous local storage functions. The API is very similar to built-in local storage plugin in C2 and full compatible with it. That means you can write a piece of data with synchronous storage plugin then recover it with C2' built-in storage plugin or the opposite.

It is very easy to use with full documentation and a demo covering all API usage. Don't be hesitate to contact me if you has any question.

Thank you and happy developing!


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API Reference

Conditions

Item exists 

Return true if the item exists in local storage and false if not.

Actions

Remove item 

 Remove (delete) a key from storage.

Set item 

 Set the value of a key in storage.

Clear storage 

 Remove (delete) all items from storage, reverting it back to the empty state.

Expressions

ItemValue 

 The value for a given key. Return "" if the key not exists in local storage.

ItemValueWithDefault 

 The value for a given key. Return default value if the key not exists in local storage.

KeyAt(index) 

 Return the name of the key at the given zero-based index in the list.

KeyCount 

 Return the number of key names in the list.


Purchase

Buy Now$1.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

SyncLocalStoragePluginForC2.zip 320 kB

Comments

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Hello, what kind of games should Use this plugin?